This makes cross-platform game design simpler (at least in some ways for those two), PC graphics-card driver support swifter and - what we really care about - means potentially more games looking more realistic and adding playability without taking a performance hit. Though all that sounds esoteric, in practice it creates a unified programming interface across the upcoming Xbox Series X console and Windows 10 for all the newly hyped acceleration and intelligence algorithms on that console, which is due out at the end of this year.
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